Thursday Jan 18, 2024
Episode 16: Donkey Kong 64 (N64)
We're concluding our Donkey Kong miniseries today with Donkey Kong 64 for the Nintendo 64! Before DK64 celebrated it's 25th(!!!) anniversary later this year, we wanted to go back and see if it's still as great as we remember it. We'll talk about how this was originally supposed to be a 2.5D game before Rare decided to transform DK64 into a 3D game using Banjo-Kazooie's engine. 1999 was also a pretty huge year for releases in general and we dive into some of those before we breakdown what magazines thought of DK64 on release. As huge and impressive as Donkey Kong 64 was, this episode would not be complete if we didn't talk about the over 3,000 collectibles the game has to achieve 101%. One of us did it 25 years ago and we share our memories of how we did it and how long that took! We close the episode out with our final thoughts on the legacy of DK64 and the Donkey Kong Country trilogy. This was another fun episode so kick back in your banana hoard and press start to continue
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